We were lucky enough to deploy VRtefacts for the first time at Derby Museum & Art Gallery on 22 and 23 May, 2019. This was an initial exploration of how they might use Virtual Reality Storytelling for their new Museum of Making, scheduled to open in 2020.
VRtefacts uses a combination of subtle techniques that can lead to fascinating, heartfelt, and insightful stories:
1. The visitor’s experience was led by two trained researchers who used carefully scripted techniques to lead visitors who might be intimidated by the prospect of being recorded to a point where they could comfortably give a coherent, personal response to their object.
2. Part of this transition was made possible by a camera and lights that exist solely in the VR environment. These contributed to a sense of significance that can enable the positive elements of storytelling without generating stage fright.
3. The manipulation of scale and substance in the three 3D prints allowed for and new connections and insights.
4. We also used 3D scans with no associated 3D prints. These were scaled to fit within an (actual) acrylic vitrine, which afforded many of the same types of interaction as the 3D prints. Visitors got to experience one printed object and one scanned object.
5. VR was enough of a novelty factor to entice the curious, while the combination of storytelling and VR is still unusual enough to be at least somewhat novel even for those with years of experience.
Ideal objects for 3D scanning and/or 3D printing are those that are too large to be seen from all angles, those that are too small to see in any detail, and those that are so fragile they would clearly not withstand handling.
We are busy analysing data from this first live trial of VRtefacts. We will post highlights of our findings as soon as possible.