3. Decide on which of these technological capacities are top priority and/or most practical for your institution:
a. A basic VR environment for showcasing your artefacts.
b. A high-end VR environment to appeal to experienced users/gamers.
c. Less expensive 3D prints (and potentially therefore more of them).
d. High-fidelity, high-end 3D prints.
e. Using scans only, appearing in a single acrylic ‘vitrine’ with a tracker placed inside.
f. Any combination of the above.
4. Choose the artefacts you want to present as either 3D prints or 3D scans in your VR experience.
a. When possible, choose items that are particularly large, small or fragileand then scale these down or up in VR so that visitors can see and/or feel them ‘all at once’ in maximum detail.
b. Opt for artefacts with lots of colour and/or an interesting shape, especially indentations, holes, and raised details.
c. If you need advice on 3D scanning, go to to attach to the box containing the controller, or alter the scan or the print to give you a suitably robust surface.
e. Avoid objects with thin protrusions or weak spots that might break off when the object is manipulated.
f. Consider CAD files rather than 3D scans for very complex mechanical structures.
Go on to The Tactile.